The Legend of Sleeping Waters

Jeb Witherspoon, 1929

"Ever had that feeling when the hairs stand up on the back of your neck and you just know something is watching, but you don't know what it is?  You still might not know what it is, but now you know where it lives."

Ghosts

"There are ghosts in the room.  As I sit here alone, from the dark corners there they come out of the gloom, and they stand at my side and they lean on my chair..."

Labyrinth

Sarah: "Ow! It bit me!"  Hoggle: "What'd you expect fairies to do?"  Sarah: "I thought they did nice things, like granting wishes!"  Hoggle: "Shows what you know, don't it."

Character Types of Sleeping Waters

August 25, 2009 Updated

Apprentice

Aprentice types do not necessarily toil for another, but they are just beginning their struggle against the supernatural.  The typical human is here , but so are newly dead ghosts and vampires as well as some faeries. This is the template that will be used for all new characters to Sleeping Waters.

  • Points: Attributes 15, Qualities 15, Drawbacks up to 10, Skills 20, Drama Points 20
  • Requirements: Ghosts of Albion

"They are Gifted.  Feared for their unique powers." - CJ Carella's WitchCraft

Mundanes aka Mortals

Mundanes have no supernatural skills whatsoever.  They are the normal everyday mortals you see walking down the street or working in the office.  They may find themselves disadvantaged because they lack the ability to face (and in some cases even perceive) many of the dangers that hide beneath the shadows of reality.  Yet this doesn't mean they do not have supernatural protection.  In Sleeping Waters, they are never left out of the Stories or Episodes ran and its always a chance the threat against the supernatural may try and put them in their place by going after said mundane.

The Faerie-Folks

Faerie-Folk are making a come-back within this magical land of Crowley. As per GoA, the faerie -- as a race, they are in decline.  Legends tell of a time when the walls between faerie and the real world were thin, with faeries and human both crossing the barrier with ease.  Now, however, the worlds grow increasingly distant and the faeries' interest in humanity is on the wane.  Despite this growing chasm between faeries and humans, the fate of both is irrevocably entwined.  When dark forces threaten humanity, the faerie realm is also endangered.  It is also feared that the changes sweeping over the human world shall affect the faerie lands.  

Within Crowley, the Unholy Court, aka the Unseelie Court, held a tight grip and there were humans more than happy to stoop to such depravity to see Crowley remain locked in the darkness.  The Unholy Court wanted to see humanity crushed and would stop at nothing to attain this goal.  But they also were unforgiving to what damage they were doing to the faerie lands as well.  But now, with the Unholy Court and those humans who served such darkness pushed back, those of the Seelie Court try to undo the harm done and they begin within Crowley a place already renown for its supernatural oddities.

Nomad - Bekter Family

Bekter are the Nomadic family and kin of the Wolf Feral. The Bekter way is to cherish all children, animal and human, and never to permit them to be harmed.  They are taught the ways of the wilderness.  They learn to hunt, track and shoot; some even taught the bow and the spear.  Some are renown for being animal handlers.  The Bekter's are also renown for their traveling carnival.  

They have now considered Crowley their turf and the stretch of woods that seems to surround Crowley has become their domain.  The Slaughtered Lamb  is the known location the Nomadic and their Wolf Feral brothers and sisters are said to reside.  Tread carefully, for they have an well-founded hatred towards vampires and will do anything necessary to ensure their family's safety.

The Bekter have taken in another family who are very Gyspy-esque standing.  Over the mundane Nomads, the Wolf Feral and leader of the Bekter Ferals, Markus Boudreaux, has placed Rom Baro Demas Kaladosis as the head of the nomadic mundanes.  The Kaladosis have been accepted as members of the Bekter family.

Ghosts

Ghosts are the spirits of the dead humans who, for some reason or another, are unable to pass on to the next stage of existence.  Some are tormented by an event in life that it blocks passage; others simply may have left something vital undone, or might feel the need to remain to protect their loved ones.  And in Crowley, there are, no doubt, many new young ghosts who have come to realize the wrong that was done against them.  The older, more ancient Ghosts are not available for play and more than likely are NPCs with ill-intentions or a desire to assist.

Vampires

Viscious cruel monsters who must survive upon drinking the blood of humans.  But there are those who have not given into the monstrosity that a vampire can become, they hold to any and all sembelance of their human existence from when they were alive.  They must sustain on the blood of humans, but they try and keep from harming the victim.  They have a double edged sword against them, they are constantly fighting against the blood lust and secondly, they must fight to survive the bounty placed upon their heads by the very monsters that made them.

Sorcerers

The Magic just as it is described in GoA is how it was envisioned for Sleeping Waters.  In Crowley, Magic was always there on the horizon for the longest, from the Native Americans to the time where Crowley came and settled upon the lands.  Just like in GoA, the Occult Arts predate humanity.  But unlike in GoA, Magic burst alive during a time when a great war of good and evil fought and in its wake, the lands would become sactuarated with this magic.  Just like in GoA, humanity would learn to adapt and their would be those who have come to understand this Occult Art.

Seers aka Psychics

If humankind has come to learn how to manipulate this raw power of spell-casting,t here are those who have been blessed with senses and abilities beyond the physical.  These individuals never learn how to spell-cast, but their power of "the Sight" have been known to become as powerful as any spell-caster.

The following are only earned In-Game Play: Wolf Ferals